Tag Archive for 'eve-online'
November 12th, 2008 by Kyle Maxwell
NB: As I was thinking about the upcoming Walking in Stations in EVE Online and what it can mean for roleplay, this story nearly wrote itself. I don’t believe that we can reflect this directly in the game, but this does represent the flavor I hope to see. Story continues after the break.
Casi felt like [...]
September 19th, 2008 by Kyle Maxwell
EVE Online players frequently cite the skill training system as one of their favorite aspects of the game. No grinding for experience points; rather, a player sets a skill to train, then waits for skill points to accumulate as a function of his character’s existing stats. You can do a few things to increase your [...]
September 16th, 2008 by Kyle Maxwell
Getting in the head of a character represents one of the most fascinating bits of roleplaying for me. This particularly occurs in my case when my character feels frustrated. Maybe he can’t accomplish some goal, like finding the object of a quest, or maybe he feels the dull ache of disappointment upon realizing that the [...]
August 1st, 2008 by Kyle Maxwell
Given their focus on near-future technology and networking, and the pervasiveness with which the future is infiltrating our lives, cyberpunk-themed MMOGs should in reality rank among the most popular. But they don’t.
Neocron and Matrix Online have both managed to stay online for now, but they never achieved much popularity and have well-publicized business problems. Neocron [...]
July 31st, 2008 by Kyle Maxwell
Not sure about the accuracy of the results, but I enjoyed taking the test and the results bear at least some semblance to reality. I think of myself as a RPer first and foremost, and I like the sandboxiness of EVE Online, so the open PVP aspect of EVE is great for immersion. But I [...]
July 13th, 2008 by Kyle Maxwell
I’ve had some really interesting discussions recently with a friend from SWG regarding MMORPG design. To be fair, we’ve had these discussions for a long time, but the recent conversations have really hit some hot buttons for me.
What is unique about SWG that causes so much angst among RPers? This is a MMORPG where roleplayers [...]
July 3rd, 2008 by Kyle Maxwell
Disclosure: I was the Roleplay Senator for Star Wars Galaxies for several months in early 2008 and stepped down for health reasons. Today, I still have an active SWG subscription but rarely play the game.
I’ve been mulling over the recent comments by the SWG lead designer, Blixtev.
“Too much time was spent on that “feedback” like [...]