November 12th, 2008 by Kyle Maxwell
NB: As I was thinking about the upcoming Walking in Stations in EVE Online and what it can mean for roleplay, this story nearly wrote itself. I don’t believe that we can reflect this directly in the game, but this does represent the flavor I hope to see. Story continues after the break.
Casi felt like [...]
August 1st, 2008 by Kyle Maxwell
Given their focus on near-future technology and networking, and the pervasiveness with which the future is infiltrating our lives, cyberpunk-themed MMOGs should in reality rank among the most popular. But they don’t.
Neocron and Matrix Online have both managed to stay online for now, but they never achieved much popularity and have well-publicized business problems. Neocron [...]
December 8th, 2007 by Kyle Maxwell
I recently re-read Pattern Recognition by William Gibson, and then its sequel Spook Country. The first is an outstanding foray into modern life on the Net, complete with lots of discussion of 21st-century marketing, 9/11, and Internet forums. The protagonist, Cayce, is a fairly sympathetic character but most of the rest have layers of complexity [...]