This week, CCP Games launched the Inferno expansion for EVE Online, including major updates to the factional warfare system that they’d neglected so very long. As the feature had originally been one of the primary attractions for me, I gladly reactivated a FW alt. Ghost Outrider joined Skadi’s Call, a PVP/RP corporation fighting on the Minmatar side. This felt very natural for me, largely because I have always played Minmatar and because [SKDI] in particular has sort of a Norse feel to it – one of my favorite aspects of Minmatar lore (besides punk rock and moar dakka).
Two of the changes in FW stand out in particular. First, stations will deny docking rights to members of the opposing militia, based on whichever side has conquered a particular system. So if, say, the Caldari take sovereignty in a system, the Gallente and Minmatar can’t dock there anymore until they take it back. Second, and because of this, taking a system now requires significantly more effort so that pilots don’t find themselves logging in after sleeping to find that they can’t redock in the station in which they logged out.
Put these two factors together and you had a recipe for huge fights in the last week or so before the Inferno deployment in a mad positioning scramble. The Minmatar ended up solidifying an already-winning position, but the Amarr pulled a few interesting diplomatic maneuvers in addition to fighting well. As a grunt, I don’t really care that much about the politics, and as a player, I love seeing things become dynamic and interesting rather than static and boring. But as a roleplayer, my character got pissed[1].
Now I don’t PVP very well. I know the basics and I’ve taken a few courses from Agony Unleashed, but I know how terrible I am. Still, the vagaries of fleet warfare mean that my killboard for the last few days has started to look not so bad. Even better, because we generally need to fly small tech 1 ships (mostly Rifters, Thrashers, and Ruptures), it doesn’t cost very much even when you lose. That also means that, even though I love to blow them up, mad props to Fweddit. They are terribad, even by my standards, but they keep fighting and coming back rather than sitting in station and crying about CCP hating them or something. Fweddit seems to get EVE: have fun, keep going, and don’t worry about it. And the only way to get better is to keep playing, so I look forward to seeing what they can become in a few more months.
Protip, though: don’t use civilian stasis webs in PVP. And don’t carry skillbooks around in a fight.
[1]: “Angry”, not “drunk”, for you Commonwealth types.

